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Adam Trela
Adam Trela
Professional 3D Artist / Creative Designer
Heaton Mersey, Stockport, United Kingdom

Summary

Freelance 3D artist and designer specialising in hard-surface modelling, photogrammetry, and architectural visualisation.

I have over a decade of practice-led experience across the full 3D production pipeline, with a particular focus on creating architectural and commercial visualisations. This long-term professional practice has allowed me to develop a strong understanding of each stage of production - from concept and modelling through to texturing, lighting, and final rendering.

My core expertise lies in hard-surface modelling and environment creation. I am comfortable modelling assets from scratch, producing clean topology, UV unwrapping, and creating texture maps for physically based rendering (PBR) workflows. Lighting and rendering form an integral part of my process, enabling me to carry projects from initial idea to polished final output.

Alongside traditional modelling workflows, I also work with photogrammetry, transforming real-world objects and spaces into high-fidelity 3D assets for use in real-time and offline contexts.

I have been designing interactive environments and levels since 2013, initially using the Source Engine as a testing ground for spatial design, pacing, and atmosphere. While Source remains an important foundation for my practice, my current focus is on Unreal Engine and Unity, particularly for real-time environments and interactive experiences.

Earlier roles included work with emerging technologies such as AI-driven conversational systems (including building and training chatbots using IBM Watson), as well as data-driven digital workflows. These experiences strengthened my systems thinking and technical adaptability, but ultimately reinforced my commitment to creative 3D practice.

3D art and design are central to my professional identity. The field offers continuous learning, technical growth, and creative problem-solving - and the process of seeing ideas become spatial, tangible experiences remains the most rewarding aspect of my work.

Skills

Rendering3D ModelingHard Surface ModelingLightingLow-poly ModelingTexturingUV MappingArchitectural VisualizationColor ManagementPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
GIMP
GIMP
Materialize
Materialize
Hammer
Hammer
Source
Source